Who the fuck in fucking human history pioneered the idea that creative work isn’t worth as much as operations or management or legal or other non-artistic fields of work?
functionalblog asked: hello I am currently self teaching my self industrial design / entertainment design and I am going through a block. I was wondering if I could have a sketchbook review. I understand if you are busy. I am not really emotionally attached to my work so I won't take it the wrong way. also I really dig those warships you did on jan 8th. well thanks and the blog is called "mint"
I was able to reach “seashellmint” via your main blog. Is this correct?
General sketchbook stuff
I think you have the right mindset in focusing on trying to understand fundamentals. You also seem to be more productive compared to most other people who are self-studying, plus you do count your hours and sketches! Being honest with yourself is good :)
I see signs of ‘draw-through’ or underlying construction in your bug drawings but I’m not sure how much you’re calculating spatial structure and perspective and how much you’re just “eyeballing” (i.e., copying what’s in front of you)
I can also see that you’ve studied shadow calculation and some draw-through, albeit with cubic and simple abstract forms. Perhaps you can now take this same level of calculation and measurement into constructing more complex objects? Farm vehicles in block model form are good starting points as their underlying shapes are still generally box-y. But now you get to study proportions of real-world objects.
This is just what I’m perceiving, okay? I can’t really read a person’s thought process, so feel free to elaborate or zoom in on specific stuff :)
What sort of block are you going through? Would be good if I had a better idea of what specific areas you’re having difficulties with. Is it more on the technical side (e.g. “How do I go from basic shapes to drawing real planes to designing my own aircraft?”) or more on the self-doubt, inspirational/motivational or worrying-about-the-future side? (e.g. "There’s so much I need to learn and I’m still at the bottom while there are so many amazing people out there! Help!")
Katerina Plotnikova is a fine art photographer from Russia who explains her work as “another tale about wonderland.” Her images are simple, yet stunning. Welcome to the magical land of Katerina. Her photography conjures up dreams of serenity and gentleness.
So so soooo beautiful! And this is so technically well-done that I’m half thinking it’s Photoshop and half believing the model is just an amazing animal whisperer ;)
included in the list of master paintings I need to study. o_o
What will happen to the box?
Pls ignore the wrong grammar on the photo. I don’t know the original source as I just found it on the Mechanical Engineering group on Facebook.
This is interesting to me especially how people who got the answer arrived at it. What I gleaned from the comments — Most engineering grads were able to solve it by counting odd or even gears, recognizing the types of belt pulleys and what seemed to me like some quick mental formula or shortcut I might never know about since it’s the sort of mechanical savviness you can probably only acquire if you’re a mech engineer. Amazing, I thought. As a designer, I started from the direction of the first gear and visualized the sequential movement of each until I reached the end :))
You can find the answer HERE
I guess my whole interest in this is that in my line of work, a concept artist’s brain not only has to be visual but also spatial. Design is both form and function, after all.
PS. Right-Wrong ratio was about 50-50.
Well…that escalated quickly.
I WAS NOT EXPECTING THAT
but it turned out to be everything i wanted
Best plot twist of all time.
huh… hmmmm….. i… nope.. still can’t think of anything.
Accumulated over the past few months! I don’t like unproductive waiting or idle time, so I always make sure I have something to sketch with, or read, or just…anything that’ll improve my brain :))
My iPad can only handle low-res painting, so I just stick to quick composition exercises or thumbnails like these. Mostly solving big forms and hardly anything detailed.
A visual presentation trick I learned from FZD though — If you have a lot of rough sketches that look “unfinished”, you can put them all together in a nice layout spread. Then you’ll have something visually interesting enough to show people :p
eyeeatacrylic asked: Yes, thank you so much for all the things you said and mentioned. Definitely was what I needed to hear! Yeah, I am glad that you mentioned Lord of the Rings is because that is what made me want to do conceptual art. The artists behind those movies fueled it, but I didn't know really how to get to that point so I just went into art school and it turns out that "fine art" institutes looks down upon illustrative, but I am working out the kinks and hopefully will get into grad school for video games
You are most welcome!
Some good industry standard references/inspiration, in case you haven’t checked these sites:
- General mainstream concept art for games and movies — http://conceptartworld.com/
- Behind-the-scenes drawings for films (more rough development stuff here) — http://filmsketchr.blogspot.com/
- and of course, Feng Zhu’s Youtube tutorials/commentaries! — http://www.youtube.com/user/FZDSCHOOL
eyeeatacrylic asked: Hello, so basically I stumbled upon your tumblr somehow anyways I am interested in pursuing a career as a concept artist of the likes. After a few years of fine art I have found out that it is not the lifestyle I would like? I was wondering what would be some tips or advice for me. Like along the lines of concept art what are some do's and don't because in the "art world" for fine art there is quite alot of do's and don't in regards of cliche and tacky.
Well, the main difference is in the nature of the fine artist’s work VS the concept artist’s work. If you have some understanding of this, then you’ll have a better idea of what you want to get into:
—NOTE: THIS IS AN INFORMED OPINION BASED ON MY EXPERIENCE AND OBSERVATION. Not absolute truth, so if anyone doesn’t agree with certain things, I’m really not a fan of spending hours arguing on the internets…I would rather you go out there and do something to prove ‘em all wrong! Cos y’know, that’s what I would do XD
Anyway, I’ve outlined some comparisons between fine art and concept art. I hope these can be of help.Read more